This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hey guys been awhile since I posted on here been really busy, start uni last week and im doing a 3d modelling and animation course and Derby uni, our first task is to get us used to 2d digital techniques but ive stumbled across a problem lol, ive created a basic model and done my UV maps and started texturing in Maya simply colours etc and went to test it out in Maya and im getting a wire frame instead of my texture here are some pics below:
LOL ive just been playing around and ive managed to fix the problem, i saved my texture out as a targa and it came with that result above, just saved it out as a jpeg and its worked, if anyone could still tell me why this problem occurred it would still help as i can write it in my report
try not to use jpegs for textures. Stick to tiff or targa or another uncompressed format.
What happens sometimes is when you assign a texture to colour, maya automatically assigns the alpha to transparency. Just break the connection to transparency by right clicking it and selecting break connection.
Thank you for the comment I have changed my textures to targa, same problem occurred but just deleted transparency node and inserted colour and it worked
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