bullet: HAH, nice one!
so far sitting at 8401 faces, 8589 verts, and 4 texture maps including the helmet.
dave: hopefully i'll find the time to rig it to do a morph. texturing has taken a bit longer than expected due to funnyness in zbrush and it suddenly deciding it doesn't want to convert polypaint to textures very well...
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D