Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'd like to create a 3d simulation of a deck of cards being thrown into the air towards the camera. The cards will freeze in space, and a character will then pick one out of the air.
How would people go about doing this. Particles and instancing? dynamics? Any suggestionswould be greatly appreciated.
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