This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
tweetytunes: you still have not answered my email, nor accepted my google talk invitation. I work 60 hours a week as well as run a game project. If you are serious about this then you need to work with me to stay in contact here.
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