I will post the result I am getting but I want to be sure I am doing what you are doing. please grab a shot of your shader network for the part with the bump
I have fiddled with both distance and spread and they have no effect.
It would be helpful to see your shader network for the part with the bump to be sure I am doing the same thing.
It might be another maya 2012 bug, because any way I do it I get the same results. I've plugged a ao node directly into the amb color, and occ + surface shader into the amb color, I've slid the distance to max and beyond, and I have slid the spread for .8 to 2.! I get no occ on the part with the bump
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 05-11-2011 at 01:11 PM.