Nice model.....Im not getting between you and dave Jay LOL...but I dont think poly count is OVERLY important on static models...there is a limit though...this model is heavy I admit. If you have a difficult part that needs booelan (the B word) or similar..then I think high poly is ok...of course that may only be one portion of the model. Reductions in this case could be achieved yes....but I have heavy poly models sometimes..just for the finess side of it. Sometimes using bevels isnt enough...it also depends on how close the camera will be to said object.
Im kind of on the fence on this one....I dont think poly count matters for static BUT there are places for heavy and light poly...even on the one model.
This will look cool textured
cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes