Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-12-2012 , 08:33 AM
Subscriber
Join Date: Aug 2005
Location: Austin, TX
Posts: 496

B&W rendering

is there a way to render out the images in B&W so i don't have to do them post batch render?

# 2 19-12-2012 , 01:50 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi,

there may be a more technical solution, but you could simply use desaturated textures and non-coloured lights. It's not a physically accurate solution though, as obviously real world black and white photography still captures objects which have colour.

I think you were better of doing it in post tbh,

cheers

gubar

# 3 20-12-2012 , 06:16 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
You can use the photographic exposure lens shader, it has a saturation attribute.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 4 21-12-2012 , 12:35 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

You can use the photographic exposure lens shader, it has a saturation attribute.

Sounds like a better solution than mine user added image

# 5 21-12-2012 , 11:19 PM
Subscriber
Join Date: Aug 2005
Location: Austin, TX
Posts: 496
and where might i find this illustrious tool?

# 6 22-12-2012 , 03:01 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
It's in the "Lens" section of the Mental Ray nodes. Pop open Hypershade, can't miss it.

Attached Images

- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 7 22-12-2012 , 03:02 AM
Subscriber
Join Date: Aug 2005
Location: Austin, TX
Posts: 496
awesome thx user added image

# 8 22-12-2012 , 04:12 AM
Subscriber
Join Date: Aug 2005
Location: Austin, TX
Posts: 496
next question is how do i apply it to a camera?

# 9 22-12-2012 , 07:34 AM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
put it in the lenses shader slot under mental ray in the camera attributes.


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 10 23-12-2012 , 10:41 AM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
Sorry for hijacking the thread but can someone explain what the top attribute "cm 2 factor" does in this lens shader?

# 11 23-12-2012 , 11:24 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988

Sorry for hijacking the thread but can someone explain what the top attribute "cm 2 factor" does in this lens shader?

From the documentation: "In photographic mode (a non-zero film speed) this is the factor used to convert between pixel values and candela per square meter. In arbitrary mode (a zero film speed), this factor is a multiplier applied when scaling rendered pixel values to screen pixels. This is analogous to the Gain parameter of the mia_exposure_simple shader."


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads