Integrating 3D models with photography
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# 1 08-03-2013 , 05:08 AM
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Particle emitter problem - particles stay on surface

Hello, I'm just starting with particles and I have a problem (most likely very silly) with particle emitter. I want to add some floating dust or ash into my scene. I have some geometry and one animated camera. That's it. The problem is, when I create flat polygon to emit the particles from its surface (using Particles > Emit form object), the particles appear and stay on the surface and shake a bit when I play the animation, instead of being emitted. It's a clean scene, without any caches, history, with default particle settings, etc.

If I create the polygon with emitter in a separate scene (and it works the way it should) and then I import it into the main scene, the situation repeats - instead of flowing, particles now stay on the surface.

Any advice would be greatly appreciated.

# 2 08-03-2013 , 10:16 AM
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try to set playback speed to "play every frame".

# 3 08-03-2013 , 11:13 AM
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It's set like this and everything's plays properly except the particles.

# 4 08-03-2013 , 11:25 AM
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are you playing the simulation from frame 1? if it is not baked, it works only when playing from the very start.

# 5 08-03-2013 , 12:40 PM
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Yes, each time I play from frame 1. It looks like here:

user added image

animation camera moves, slider moves, everything else works but particles only accumulate on the emitter. Its weird.

# 6 08-03-2013 , 01:23 PM
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maybe you set the emitter settings wrong. something like particles speed, or vector.

# 7 08-03-2013 , 02:31 PM
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Could you post a picture of your emitter setting...............dave




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# 8 09-03-2013 , 01:36 AM
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user added image

# 9 09-03-2013 , 10:06 AM
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have you changed particles settings?

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