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Old 23-01-2003, 04:13 PM   #1
tommi
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Default animated particle mixer

Hi to you all,

Im to animate some kind of mixer. But now it seems Im stuck up.

Ive got a scene with the mixer (image) and 2 emitters emitting through the gaps on top of the mesh. The particles are particle-spheres bound to a gravity and an intercollision field. They are colliding with all of the geometry in the scene. I want the particles to be mixed and I want them to leave the mixer as orange particles. Ive thought about a ramp coloring the spheres from red (yellow) at the beginnig to orange at the end of the mixer. But I cant figure out how to apply a ramp to the particles not over their livespan but over the distance. Second problem is that the particles of emitter 1 only collide with particles of the same one, but not with the ones from emitter 2. Maybe, if the ramp-thing works, I can set up only one emitter emitting through both gaps. 3rd problem: the particles wont fill up the mixer. Ive tried to use instanced nurbs spheres(active rigid bodies) as particles but that didnt work. Last question: The particles collide with the mesh and rest on its ground but half of the spheres wont stay inside the mixer.





Thanks for any help,

Raoul
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