This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hello everyone,
i got this little but very disturbing problem with splitting faces, I saw this website's tutorial movie on it. As i watch it, everything goes so easy and perfect. As I start splitting my faces, it always tels me that the dot is suppose to end up on the edge (but I do end it up on the edge). I mean, the first split goes fine, and as I start deviding that face into other ones, it says it can't do it. All the settings are set to defult...
I'm going crazy...
please help!!!..
thanx in advance..
If you have non-manifold faces on your model the split won't go over them. Checking the normals would be a wise idea: Display -> Polygon Components -> Normals (hit it again to hide them).
Btw, if you accidentally miss an edge while doing a long split, you don't have to start over. Just hit backspace to delete the last point...
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