Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-06-2013 , 06:15 PM
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Join Date: Feb 2013
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deformation

are there any deformation tools in maya for creating a rock wall as seen in the image?

Thanks

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# 2 08-06-2013 , 08:53 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
There are tools, but I don't think in the deformation menu. You could do it a number of different ways, depending on the realism and level of detail. You could build a few different stones and then just duplicate them and stack them. Or you could create a particle system that instanced the stone geo and fell into a neat wall. Or you could create a cube with several divisions and extrude all the faces (with faces together checked off) out a bit and make them a bit random. Or you could paint a grayscale texture that has dark areas for pushed in bits and apply that as a bump normal or displacement map. Or you could come up with your own way, that's the beauty of maya.

# 3 09-06-2013 , 12:27 AM
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Join Date: Feb 2013
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is there any way to chip/carve away at the extruded sides of a cube to give it a more natural look?

thanks

# 4 09-06-2013 , 12:36 AM
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You would manually have to do this, there may be a script for a random feel, cant say for sure...might make it easier to use the sculpting tool for quick changes.

# 5 09-06-2013 , 03:23 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You can try beveling and tweaking it after. That's about the closest to chipping away at corners and edges.

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