Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-08-2013 , 12:19 PM
wattsy's Avatar
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Join Date: Aug 2013
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New to maya :)

Hi all

Im going to start making a head model, as im new to maya ive been watching various video's for tips etc.
a lot of people use the front and left picture method to design there model around, so is this the only way to do it or are there any other methods?



thanks user added image

# 2 07-08-2013 , 08:27 PM
Gen's Avatar
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I wouldn't call that a method of modeling, it's just using guides. There are indeed different techniques used in modeling but the modeler will still most likely have some references.


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# 3 08-08-2013 , 04:13 PM
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Best way is to focus on areas that require certain edge loops, like the eyes and mouth. There are lot of references online that can help you out.

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