This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thanks for responding. The geometry is UV mapped, but I realized I forgot certain small parts.. hence the stretching of textures. Yeah bevel would be nice, I totally forgot to use that.
Here's a pic with some new progress.
Still working on texturing (details, and need a specular map and a new bump map), lighting, scenery and have to bevel some edges. But it's come along nicely.
Oh btw, the model is designed to be shown in subdivision(smooth) mode, I forgot to put it on smooth on the picture I uploaded yesterday hehe. Hence a lot of sharp edges.
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