Thank you.This sort of functionality doesn't seem to be best implemented in Maya with camera controls. If you want overlays and that sort of thing for a video, you would want to composite those after, like in After Effects. If you want to create a video game, then you should look into something like Unity for making video games. The assets can be created in Maya, but it's not totally clear what your objective here is.
Hello again.
Now that I am trying to texture my objects in MAYA, can you tell me what is the best way?
Do I have to export my files to photoshop, or to autodesk mud box?
I don't even know if the avi output for software render can do that. Even then, it's not worth the downsides. Common practice is to render out image sequences and add sound in post.Can anyone tell me if it is possible to render with sound in maya?
Thank you so much!The "best" way of texturing comes down to a matter of resources and preferences I think. You could take your UV maps into Photoshop for painting however, I can't recommend it's 3D painting capabilities as its handling of obj files was pretty weak last I checked. Or you could take your models into Mudbox/Zbrush/Mari or whatever, there are quite a few others.
I don't even know if the avi output for software render can do that. Even then, it's not worth the downsides. Common practice is to render out image sequences and add sound in post.