Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-10-2015 , 02:02 AM
Join Date: Dec 2012
Posts: 18

Robot Volume 1 - Mirror Geometry

Hi Everyone,

I've run into some trouble when mirroring geometry. For some reason mirror ("Merge with original - merge vertices selected) the function collapse object into one plan. Please see attached file for your reference.

Look forward to hear from you all. Thanks!

Attached Files
File Type: pdf Mirror error.pdf (179.0 KB, 332 views)
# 2 30-10-2015 , 02:06 AM
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Join Date: Apr 2002
Location: Prague
Posts: 3,228
It's not uncommon try changing the merge threshold or don't merge the verts, untick that option and do a edit mesh merge with a very low threshold value after you have mirrored the geo

Hope that helps

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# 3 30-10-2015 , 05:10 AM
Join Date: Dec 2012
Posts: 18
Hi David,

I've unticked 'Merge with original' and clicked apply. The object appears correct (just like on your video) however when I select a random vertex on and move the vertex point along the x axis using the keyboard, the selected vertex stops at the middle edge? It's strange because when I select the option the entire piece highlights however from a vertex it appears that both objects are separate.

Happy to say that after I selected 'Edit Mesh --> Merge Components' with low threshold, the vertex issue was resolved.

Once again, thanks again for your help.

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