Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-10-2015 , 02:02 AM
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Robot Volume 1 - Mirror Geometry

Hi Everyone,

I've run into some trouble when mirroring geometry. For some reason mirror ("Merge with original - merge vertices selected) the function collapse object into one plan. Please see attached file for your reference.

Look forward to hear from you all. Thanks!

Attached Files
File Type: pdf Mirror error.pdf (179.0 KB, 420 views)
# 2 30-10-2015 , 02:06 AM
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It's not uncommon try changing the merge threshold or don't merge the verts, untick that option and do a edit mesh merge with a very low threshold value after you have mirrored the geo

Hope that helps
David


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# 3 30-10-2015 , 05:10 AM
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Hi David,

I've unticked 'Merge with original' and clicked apply. The object appears correct (just like on your video) however when I select a random vertex on and move the vertex point along the x axis using the keyboard, the selected vertex stops at the middle edge? It's strange because when I select the option the entire piece highlights however from a vertex it appears that both objects are separate.

Happy to say that after I selected 'Edit Mesh --> Merge Components' with low threshold, the vertex issue was resolved.

Once again, thanks again for your help.

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