Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-03-2003 , 04:04 AM
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Okay this is pretty bad

Hello all,

I feel pretty lame for asking this but what is the best way to take wireframe images as jpegs. This is so I can post work for the Monthly competition...

user added image


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# 2 04-03-2003 , 04:08 AM
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hardware render buffer?

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
# 3 04-03-2003 , 05:00 AM
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Really? How would I do that exactly?


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# 4 04-03-2003 , 05:50 AM
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In your render window Goto Render->Snaphot->(Select your view). Then after it renders, goto File->Save Image.

I think thats it.

Hope that helps


- Matt
# 5 04-03-2003 , 05:57 AM
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the easy way it to take a screenshot then go to paint paste it and take the wire out of the large into a small one then save it


Thanks for wasting your time reading this line.
# 6 04-03-2003 , 04:28 PM
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Thanks guys I feel much better now that I know that.


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# 7 04-03-2003 , 04:41 PM
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I usually hit the "Print Scrn" button on the keyboard. This takes a screen grab and saves it like a "copy" command. Then, I open Photoshop, Ctrl + N to make a new image, Ctrl + V to paste the screen grab into the Photoshop file. Crop and resize to my liking. user added image

# 8 04-03-2003 , 05:27 PM
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sorry, I thought he meant an *animated* wireframe. For that: Playblast or hardware render buffer.

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
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