This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Allright guys, here is the result of being bored in 7th period study hall(skool) today. I know he looks abit funny, mainly cause i cant draw for beans. Its name is Jimbo Feeble. Gonna be animating him after I model him. Thinking about using Sub-Divs, then convert to polys when I texture. Whatcha guys think? Oh, and I know I spelled Feeble wrong on the pic, and that thing between his legs is his tail.
Started modeling him tonight. Its going along pretty nicely so far. I made his legs, but they looked all messed up, so Im gonna remake 'em. C&C welcome
Hey this is looking good . Keep it up and make sure you do the same for the neck as you did for the arms (kinda blend the neck into the head). Should be very cool .
EDIT - Nice green added, gives a feel of the overall model . I dont personally like the default grey on black . GJ
"I should call you sugar maple tree cause i'd totally tap that" haha
WWWWWWOW, thats bright . Heh, what i think you should do is either dont do a GI joe render, or instead, make the green on the character SUPER dark.. so that it becomes bright. BTW, the legs are cool, but i feel they are a bit too far apart, even for your model . Coming along nice though.
"I should call you sugar maple tree cause i'd totally tap that" haha
Ya, the GI Joe render was just a test, to see if it worked or not. About the legs, now that I look at it, they do look abit wide. Ill have to fix that.
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