This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I did this in 8 hrs on Fri. I still need to do the textures, pulled the tires off of my jeep. Thanks!
Brian
BTW I have now added body damage and a few textures, I will post an update when I get a chance. Its all Subdivisions, except for the tubes, those are Nurbs.
I am mystified about the tyre treads... Are they geometry or did you use bump/displacement maps? I've probably asked this before but I cannot remember senility must be creeping in...
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
wow brian .. i love the car it looks so solid and nice i was wondering if u could post a polygon/wireframe view of the car before you converted it into poly's ..
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