Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-04-2003 , 02:39 AM
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I need some help

All I want to know is can I bind a skeleton after fully animating it or not? Also, I need to Model a T-Rex by Monday, does anyone know where there is either a tutorial or some good quality orthographic views of Dinosaurs, prefferably T-Rex's?user added image

# 2 25-04-2003 , 02:45 AM
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Perhaps this one could work on your side view.
Copyright´s on pic

# 3 25-04-2003 , 02:46 AM
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I think you could bind the skeleton after animation. Have you tried it?

# 4 25-04-2003 , 02:47 AM
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You can bind the skeleton after or even during animation.


Danny Ngan
Animator | Amaze Entertainment
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# 5 25-04-2003 , 02:49 AM
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AWE-SOME!!

Oh man, I think I'm gonna, like, cry and stuff; U GUYS R GREAT!!! I CAN'T STAND IT. THIS IS PERFECT adldesigner!!!!!

# 6 25-04-2003 , 03:12 AM
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BigAbie

Hey, I just found the entire site on the artist; Thanx again U guys.

# 7 25-04-2003 , 03:43 AM
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It's me again; sorry!!!

Okay, now I have another question; I have a spline Ik on the tail of the rig to my T-Rex. The problem is that when I select the Central Control to move the entire skeleton, the bones w/the spline are selected but they don't move. Can you help? I'm posting too many threads am I? You guys R really helpful; I don't even bother going to other sites for help anymore.

# 8 25-04-2003 , 04:09 AM
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Can you post the Maya scene file for us to check out? It'll be easier to troubleshoot the actual rig.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 9 25-04-2003 , 04:10 AM
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abie

Cool; gimme a sec.

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