This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I noted everybody posting images like yours, that got this kind of "milky"or "bone" color/texture, that looks so realistic. Is it the way you render? Or something to do with Mental Ray stuff?
Thanks.
PS.By the way, great sword (call it Saber...) - I love that "glow" effect.
I think I won't be done this month. I have to restart with everything because I have smoothed it too much. like 6 times or something. Thats too much. And its just the head.
Take it easy on yourself mate.
I believe you´ll be able to pull it out.
Try to go for a less complicated approach, don´t smooth till the low poly cage resembles you, and then go for it. Then go back -ctrlZ- and keep on modelling the cage.
I started at this point again but I didnt get anything good.
Today was a wonderful day. I was sitting outside. Clear weater.
Good temperatures. Then I had the freaking idea to put my laptop and model a bit outside. and....suddenly...I made some updates...and I am happy with them. I am still working on the eyelid and the nose:
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