Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 20-05-2003 , 10:08 PM
mshoward82's Avatar
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Location: Ohio, USA
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Alright, I'm trying to make the gray parts here into an aluminum texture. The texture i got didn't look anything like aluminum to me. It's supposed to have long stretched out strands. Long lines kinda. I increased the size in one direction which gave me the look i wanted, but it only applied that texture toabout 1/4 of the cylinder.

Is there a way to get that texture applied evenly around the entire cylinder?

Here's it untextured.

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- Matt
# 17 22-05-2003 , 08:45 PM
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I'm working on the glass part.

Here's the glass texture i'm gonna use.

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- Matt
# 18 22-05-2003 , 08:54 PM
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Location: St. louis Mo
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looks pretty nice, but I can't tell yet what its going to look like finnished! Nice modeling and lighting,
B


Please check
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# 19 22-05-2003 , 09:22 PM
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Join Date: Jan 2003
Location: Ohio, USA
Posts: 227
Yeah, it's kida confusing if you don't work around this all day long.

It's just a machine part from work.

Once i do animation, you'll understand.


- Matt
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