This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
i think it is a bit too many lights. 2 of them on each side should be enough. this looks a bit like: oh we dont have quality lights? no problem, we compensate with many of them
Alright, time for a light update. I was going to go with 3 lights, but since the lights are so wide on the crx, i went with 4. I know there is a little problem with the light going throught eh side of the fender, but i will do that later. what do you guys think?
Just curious: How did you do the mesh grill in the front? A plane with a mesh image (alpha) plugged into the plane's transparency setting? The car's coming along really nicely.
Mesh? I did it the hard way... Which wasn't the smartest thing. I didn't figure out about alphas untill i already made the mesh. It is poly cubes, at 63 degree angles.. then union of all the polys
here is what the chrome shader from A|w looks like... can anyone figure out how to make it work?
oh.. and which lights do you guys like the best? 1, 2, or 3?
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