Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 04-07-2003 , 10:28 AM
gazzamataz's Avatar
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3DS Import Plugin

Er... I cannot seem to find this plugin... Can anyone point me in the right direction?

I have looked on AW site and tired the one Kevin originally made available in April last year - doesn't seem to work with Maya 4.5 user added image


Tickety boo and ta ta for a bit...
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# 2 04-07-2003 , 10:42 AM
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------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
# 3 04-07-2003 , 11:04 AM
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Cheers strarup! I guess I wasn't looking hard enoughuser added image


Tickety boo and ta ta for a bit...
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# 4 04-07-2003 , 11:18 AM
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if you are on Maya 5 it is included in the bonus tools!

# 5 04-07-2003 , 11:33 AM
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if your pc based i wouldent use the 3ds import plug...

FBX format if alot better (animation/ik/textures), + it also exports you mesh as quads and not tris user added image


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# 6 15-07-2003 , 12:11 AM
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Hey on a note with the 3ds import..I have created a model within 3dsmax. Exported as a *.3ds. Imported it in Maya. And It's no where to be found. If I do SHIFT +A it comes in view, but most of it is like gone? But it comes in view when I rotate it..Why can't I see it all clear and not have pieces dissapear?

# 7 15-07-2003 , 12:20 AM
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Problem with Importing

I've created a model in 3dsmax 4.0, I have exported it *3ds
I have Maya 5.0 and the bonus tools. So I have the new 3ds importer. The problem is, I can inport the model, and in the view panel. I see nothing. Shift + A brings it somewhat to view in all 4 viewports. When I rotate the model, I can start to see the model. Parts are invisible untill I rotate it. How can I see my model in its full form in the view ports? It seems like a DOF problem or sumthin like that.. Any help would be appreciated.

Thanks

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