Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 20-07-2003 , 07:09 AM
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Sword !!!

Here is a rendered image of the sword
The sword material turn up being very nice in my opnion, the texture was made on adobe photoshop
And, because i love to put the lens flare effect in the images i do, i didn´t missed the chance, what did u guys think ?

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# 17 20-07-2003 , 07:12 AM
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I hope that im posting suficient images of the progress now, because i didnt have done that in the begining
Hope that this isnt a problem 8 - )

# 18 20-07-2003 , 05:35 PM
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hair

Have done a hair for it, looking good?

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# 19 20-07-2003 , 05:37 PM
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hair 2

Changed the hair a bit, wich do you think is better ?

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# 20 20-07-2003 , 10:12 PM
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You might want to change the thing coming out of his head for something less erm shall we say suggestive.

Nice model I like the accessories. Can we see a wire before you smoothed it?

You could try going to subds from the unsmoothed version; you might find your mesh is a litle less crowded as a result.

Looks very teradactyle like.

# 21 21-07-2003 , 12:24 AM
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Thx for the sugestions, will try en later, and post a non smoothed image of it, but now im trying to model a car to put on the scene

# 22 21-07-2003 , 02:10 AM
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wire

Here is the non smoothed version of my character

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# 23 21-07-2003 , 02:11 AM
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new head

Here is the new head and hair

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# 24 21-07-2003 , 03:02 AM
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car

this is what i done so far of the car ( if i manage to model it right, i will put it on the scene for the final rendering )
What do u think? It is the first time i try to model a car, and since i dont know to much about nurbs modeling, im box modeling it
And, since that the character is the main part, i will keep the car simple and out of details

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# 25 21-07-2003 , 05:18 AM
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car

here is what i have done so far
the roof give me a hard time because of the birail tool, since i have never used it and it's hard to work whit, but i manage to get it. The body was boxmedeled but i have to use curves for the other things

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# 26 21-07-2003 , 07:49 PM
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most of the car's okay for a quick job like that, but you need to smooth out the front end a lot. you wireframe didn't make smooth curves in that area.
great job on the character, though.


Car-maker.
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# 27 22-07-2003 , 07:52 AM
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finished car

here is the finished car model

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# 28 22-07-2003 , 08:16 AM
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Final rendering test

Probaly this is how the final rendering will be, but i have to fix the corn granade shadow problem and think on how to control my chaarcter. Any ideas? Because i don´t have, help if u can

And warn me if u see some other problem or have a sugestion
(im thinking on put more things on the scene, but what can it be?)

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# 29 22-07-2003 , 09:06 AM
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that's a pretty cool idea for a scene. you should consider putting higher-resolution textures on the cars, though, cuz they look pretty bad compared to the nice ground texture.

as for controlling your character, hmm... birds usually have clamps on their ankles, maybe you could do something like that, but more high-tech.


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