Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-08-2003 , 09:01 PM
mister.p's Avatar
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aim constrain

Hello

I was wondering how you guys bind eyes to a skeleton without killing the aim constrain.

I have two eyes on my character aimed to a locator and another locator for the characters eye lids.

Any suggestion would be most welcome.

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# 2 04-08-2003 , 10:26 PM
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Im not sure but you might be able to put an orient constraint from the eyes to the head. (or is that a parent constraint???)


It's Dr. Know, Not Darknow
# 3 05-08-2003 , 11:40 AM
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simplest is to parent the eyes to the head bone of the skeleton. aim constraints will still work ...

# 4 05-08-2003 , 08:19 PM
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Thanksuser added image

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