I have modeled my character with subd's, (mostly in poly proxy mode).
I have come to render, (with mental ray), and the sub-d surface is not rendered, with the script editior giving the following error....
"Error: (Mayatomr.Geometry) : polyToSubdShape1HistPoly: no material assigned, ignored"
I would convert to polys, but it is for animation, and would rather keep the smoothness of sub-d. Converting to nurbs gives me loads of seperate surfaces, which is not a good option, (easy way to stitch them to a single surface??).
Many thanks guys

