Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-12-2003 , 08:06 AM
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My first post//project


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# 2 24-12-2003 , 08:09 AM
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all in all it took about 4 hours when I actually sat down to do it... I had a hard time finding something I thought I could handle.

here is my wire pic.

Also want to thank everyone here with tutorials up, they helped soo much, wish it wasn't x-mas time so I could get some vip ones :p

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# 3 24-12-2003 , 10:50 AM
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It's good for your first model, somethings to note though would be to do a bigger render next time (600x450) should suffice with production antialiasing on. I would try and sort the seam that is down the middle of the face. I did this tuorial as well about a year and a half ago and it is worth trying to fix that seam

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well done and keep trying

Alan

Ps. Welcome to SM


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Currently working on: Your Highness

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# 4 24-12-2003 , 11:41 AM
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reminds me of this guy.

Ide say fix the line, and the mesh looks too thick in my opinion. But its good.

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# 5 24-12-2003 , 01:23 PM
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looks like you have the idea good..

# 6 24-12-2003 , 03:49 PM
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Thanks for the comments!

The seam down the middle was much more pronounced to start with, and I didn't render it at all yet, will try that and see how it looks after I fix the mouth a little and that blasted seam.

# 7 25-12-2003 , 05:17 AM
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the seem is prolly gunna be your biggest problem. Make sure merge vertex's is set above .00000


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# 8 25-12-2003 , 05:31 AM
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there are 2 or 3 difrent ways to aproch the seams.. its up to personal pref..

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