Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 25-09-2002 , 01:15 PM
Registered User
Join Date: Sep 2002
Location: Sweden
Posts: 2

Another mirror problem...

Hell-O there...

I´m having a slight problem with my right half of a characters face made out of polygons.

I finished the left part of the face and tried to duplicate it in the -X direction to finish the head. This leaves me with a result in a slighty different graytone. I´ve tried the Polygons - "Mirror geomitry" thing too which gave the same result.

Is there anyway to get by this problem or have i done something wrong in modelingpart?

Thanks
// Eddan

# 2 26-09-2002 , 02:23 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
It's possible that the surface's normals are reversed, but I can't be sure without seeing a pic or perhaps the file itself.

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