This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Thx Mike..Dae..yes im planning on a special move as is described ealier in the thread although maybe a lil ambitious i think as im just about getting to grips with animation, the problem i foresee is she is going to use her lance as a kinda pole vault so she can kick high in the air but im not sure yet how im gonna keep her gripping the pole during the kick.
Been playing a lil with photoshop. https://www.screameagles.com/saya/saya14.jpg
oh nice work chip - i just learning to text. now your a big inspiration
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i just got a really good idea for my final move the other day i cant wait to do that
Thx lonepig../ Ice...however im not sure if ill be able to continue much further as i have been kinda drawn into the large area of rigging.... and the quest for knowledge has got me neck deep in tutorials and techniques.
I really dont know when ill be able to climb out and put some of it to the test..i hope its soon but theres a lot to learn it seems but im enjoying it all the same.
Shame to hear that Chipper, i'm in a similar position having never fully rigged a character before. But hay we've got a great source of knowledge right here.
Did you find a tut yet Chip? You really don't need anything elaborate to start with, just do a simple rig and smooth bind, I think there is a tut on skin weights hanging arround the forum too. You got the maya anim book?, think there is a simple tut in there. If not let me know and i'll did one out and send it to you.
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