This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I originally used the poly plane approach but ended up with some heavy meshes that really distorted the main head geometry, so i lofted the ear based on a series of curves snapped to the live polygon reference and went to work from there....
Any chance of seeing a wire of ur ear? and is it attached to the head yet?
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