This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
now its time to model the back of the car, dont really know how its looks back on this hummer model, but I got some bluwprints and my imagenation
I think lights and stuff would make it much better
I agree, its harder to get hard edgeds when smoothing but your result will be 20 times better if you do it that way then converting to Sub-D. Its all a matter of your taste but I see most professionals create hard edges then smooth
Wow, I love the tires. One thing I think should be modelled differently is the turret. It need . . . just more.(sorry about being abstract) great stuff otherwise, I love your style
can you post a few screens with wireframe on shaded turned off?...
Looks Nice... cant see much i dont really like about it, aside form in mot a fan of tha tHatch on a Hummer... i'm more of a M1025 Myself.. but, thats purely astetics... which really dont matter in military applications..
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off