This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
cool model goksimaster, though as tweetytunes has said you have a lot of polygons to clean up. Hope you manage to sort this out as this will be a great entry.
I need muscles for the nek to look more realistic . Now it's just like a big mass of nothing. I am going to model another concept where I will finish the end of the blade and make the boney legs to be like sword holders. I don't know , can I make 2 separet part or it all have to be one part.
Oh and the obj is 7.35 mb so the rock is no problem
goksimaster
Last edited by goksimaster; 13-01-2007 at 07:40 PM.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off