Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 26-12-2007 , 01:27 AM
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nah, u can but its easier just to create a NURBS circle and go into vertex mode and shape it that way.

Good luck!


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# 17 26-12-2007 , 01:38 AM
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how you set to be writen "smile" below the curve for smile ?:p

# 18 26-12-2007 , 03:46 AM
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just go to create > text > and type what you want (make sure it is set to Curves. Not Trim, or Poly, or Bevel.


those who succeed are only the failures that never gave up.

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# 19 27-12-2007 , 04:27 AM
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Re-rig ... ok mr.Prix .. everything now Freezed ... and named ... 10x for the lesson .. Here is my re-rig bymyself .. everything works perfect :attn:

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# 20 27-12-2007 , 09:45 PM
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yeah looking good. You getting the hang of it?

:attn:


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# 21 28-12-2007 , 12:42 AM
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I make second model and re-ring it again ... hell yeah i get better :blush: Soon 1st animation trys :attn:

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