This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
If he was wearing a suit I could see him in a grave yard (don't know a lot of people who've been buried in a t shirt and jeans I see him trolling around in the mall after hours. Looking good.
Originally posted by GecT If he was wearing a suit I could see him in a grave yard (don't know a lot of people who've been buried in a t shirt and jeans I see him trolling around in the mall after hours. Looking good.
whenever i used to import models with triangles into zbrush it used to say it would convert but all it did was create holes where the triangles were........maybe i was doing something wrong
murambi - i'm no expert on zbrush, but it sounds like maybe the vertices on your model weren't merged. also, try using the clean up tool to make sure you don't have any problem areas or non-manifold geometry.
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