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Another quick update. I finished nearly all the texturing and went back and remodeled the headlights.
Tomorrow and the weekend I'm going to put the finishing touches on the last bits, redetailing the hand grips, adding in a brake lever, starting switch, and lastly the hud and a few extra textures here and there to round out the bike.
A bit plus is that even though this project is taking weeks longer than I thought I have learned a ton! :attn:
I've attached a screengrab to let you guys know what I'm using for my lighting rig. At the moment I'm using FG with:
Accuracy: 1500
Point Density: 2
Point Interpolation: 20
Ultimately I'd like to go for a showroom type lighting scheme. Unfortunately lighting is one of my many weak areas. So I'm toeing that line between complete washout and... well how it looks now.
Thanks again for the compliments and crits Murambi and bullet!
Murambi - I was watching a video and they set the accuracy to around 2000 for a final render without going into too much detail other than to say it helps by reducing spots and the like from rendering with FG on. So I figured that it was supposed to be that high all the time.
Here's another render after playing around with the lights to brighten it up without washing it out. I also messed around with the mia_car_paint material A LOT because it was looking terrible.
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