This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I started with a small plane in the bottom of the eye socket then extude edges round the eye, then do the same round 1 half of the mouth - combine the two separate parts then split poly then go fromthere extruding edges, merging verts
check out the full tutorial (max based)
hey....I see that you are using duplicate, instance for it.
everytime I do it, I have some weird line in the middle.
could you help?
oh...and nice cappy
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