Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 03-05-2003 , 05:02 AM
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Hey, btw... when modelling like this, do you start from a plane in the eye socket, then extrude out a few and then delete the center? Just wondering user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 17 03-05-2003 , 07:14 AM
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I started with a small plane in the bottom of the eye socket then extude edges round the eye, then do the same round 1 half of the mouth - combine the two separate parts then split poly then go fromthere extruding edges, merging verts
check out the full tutorial (max based)

https://www.3dtotal.com/

freestuff, tutorials - scroll down a little - complete projects -joan of arc

i am not the fastest at it yet but it produces good results for me where I really struggle with other methods


cheers

Rich
# 18 03-05-2003 , 07:59 AM
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wowo...great start.
I have to begin to male my head.

# 19 03-05-2003 , 06:25 PM
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bit of an update - the lips suck - err don't look very good...


cheers

Rich
# 20 03-05-2003 , 06:39 PM
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I believe you captured the curvature of your lips quite well.
This method seems to work out for a lot of people.

# 21 03-05-2003 , 07:24 PM
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Originally posted by mtmckinley
You can extrude edges and merge vertices and such.

Nice job, Cb! user added image

how to extrude edges?

# 22 03-05-2003 , 08:14 PM
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Hi Eagle,

select the edge you wanna extrude, and then go to the menu... -->
edit polygons... --> extrude edge... user added image


to cb8rwh

looking good... user added image

regards

Strarup


------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
# 23 03-05-2003 , 08:16 PM
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(= D
thanks...

# 24 03-05-2003 , 08:36 PM
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here is a bit more - got to add the ears next - oh dear user added image

I think ears are probably the hardest thing to model on the head - for me anyway - least I am not going for a photo-realistic head user added image


cheers

Rich
# 25 03-05-2003 , 08:40 PM
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can anyone see any major problems with this mesh? It's probably the cleanest one I have made - but I ain't no expert.


cheers

Rich
# 26 03-05-2003 , 08:46 PM
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damn...its looking awsome.
I canĀ“t see big chances for me to win the comp user added image .

# 27 03-05-2003 , 09:58 PM
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This thing is not about winning, its about learning..

The mesh is amazingly clean .. good going !


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 28 03-05-2003 , 10:05 PM
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true....but its also good if you win user added image

# 29 03-05-2003 , 11:03 PM
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here's summat I wore a lot playing tennis


cheers

Rich
# 30 03-05-2003 , 11:07 PM
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hey....I see that you are using duplicate, instance for it.
everytime I do it, I have some weird line in the middle.
could you help?
oh...and nice cappy user added image

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