Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 03-07-2003 , 07:46 PM
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I won't enter this month,witchy....too busy with new site

# 17 03-07-2003 , 08:58 PM
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Al: Thanks but reconverting it fixed it- was probably something in the history. I had tried edit duplicate on the - axis but subd attach wasn't happy with the resulting geometry. Fortunately all well now.

Billy: We don't get that where I live I fear, but please have a bowl on the rabbit user added image

Eagle: Pity 8).

Bit of an update- started the basic implant shape for the head and eye / eyepiece. Seam in head is temporary.


Last edited by Witchy; 23-05-2008 at 02:26 PM.
# 18 03-07-2003 , 09:33 PM
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terminator...I mean termibunny user added image

# 19 03-07-2003 , 09:36 PM
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Hahaha. That is great. Very nice.


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# 20 03-07-2003 , 10:10 PM
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Here's the best picture I could find of "Trix" the Rabbit. user added image

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# 21 03-07-2003 , 10:52 PM
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Jolly! This rabbit will be able to shoot people that don't eat cereal as well- handy.

Quick update- blocking in body shape. Will be having an artificial limb as well as a regular foot, hence there is only one.


Last edited by Witchy; 23-05-2008 at 02:26 PM.
# 22 06-07-2003 , 08:05 PM
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Couple of updates having started on the borg bunny suit. Just putting in the main implant shapes at present- detailing and tubes to come later. Oh and please excuse the absence of a neck.


Last edited by Witchy; 23-05-2008 at 02:27 PM.
# 23 06-07-2003 , 08:06 PM
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Back.


Last edited by Witchy; 23-05-2008 at 02:27 PM.
# 24 06-07-2003 , 08:08 PM
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Evil, think really ... erm never mind. user added image


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# 25 06-07-2003 , 08:09 PM
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rofl................. ... . ..


rofl

# 26 06-07-2003 , 08:10 PM
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Lastly the in progress wire. Ignore the wheels on the artificial limb- skater borg bunny may be a step too far.


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# 27 06-07-2003 , 08:20 PM
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Looking good Witchy, lol, once you and I get our charcters done.. we should get them together to battle each other.. my gorilla has no chance.. but its a neat thought.. haha


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# 28 07-07-2003 , 06:50 PM
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Thanks 8).

Started work on a primary weapon- the carrot plasma chaingun. Textures are just for contrast plus no real details added as yet.


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# 29 07-07-2003 , 06:51 PM
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Another angle.


Last edited by Witchy; 23-05-2008 at 02:27 PM.
# 30 07-07-2003 , 06:54 PM
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cool!!
how did you make that thing inside the gun?


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