Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 22-09-2003 , 06:23 PM
soreel's Avatar
Registered User
Join Date: Sep 2003
Posts: 67
Thanks Mike.

Hope you don't mind, but I am going to be asking a lot of questions as I progress with this project.

Here is another.

How do I make the wheel rotate with that formula, but now following a path (the train track)?

Also which is better, to use Set Driven Key or dynamics for the train as it follows the track?


Solomon
Soreel GraFX
https://www.sowl.com
# 17 22-09-2003 , 06:40 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
with the wheels rotating one direction with the expression, you're still free to rotate the other 2 axis any way you want.

I'd probably animate the train normally along a path or something.

# 18 24-09-2003 , 12:27 AM
nirsul's Avatar
Subscriber
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
# 19 13-10-2003 , 10:57 PM
soreel's Avatar
Registered User
Join Date: Sep 2003
Posts: 67
Hi Guys,

here are a few updates - I am now working on the train - I still have to model and animate 3 people and horse plus a wagon.

The train still lacks detail and true Locomotive features - but It's where I am now - still building - I did a few animated shots and worked on the terrain.

Attached Thumbnails

Solomon
Soreel GraFX
https://www.sowl.com
# 20 13-10-2003 , 10:59 PM
soreel's Avatar
Registered User
Join Date: Sep 2003
Posts: 67
a quick render

Attached Thumbnails

Solomon
Soreel GraFX
https://www.sowl.com
# 21 13-10-2003 , 11:04 PM
dockode's Avatar
Registered User
Join Date: Sep 2003
Location: Florida
Posts: 259
nice train


...and that is how I saved the world.
# 22 13-10-2003 , 11:12 PM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
The train looks nice. Detail may be achieved equally well with textures if you're going to animate it (unless you have closeups).


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 23 14-10-2003 , 04:34 AM
soreel's Avatar
Registered User
Join Date: Sep 2003
Posts: 67
Thanks guys.

These are the other elements of the scene that I am working on. Sketches.

Attached Thumbnails

Solomon
Soreel GraFX
https://www.sowl.com
# 24 14-10-2003 , 07:11 AM
dave_baer's Avatar
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
Make sure your curves in the track are long enough so that when the train makes the curve, one set of wheels doesn't "derail".

Aside from Mikes mel script, another way to do it is to simply set a key for the wheel at 1 in the timeline. Figure how many frames the train is going to be in motion for and how many times you want the wheel to spin during that time then multiply that times 360. Go to the end of the animation and in the channel box, put that number in the rotate X or Y (depending on which direction the wheel is facing). That way, as the train nears the station, you can space out the timing which will slow down the wheels.

For instance. If you wanted the wheel to make one revolution in 1 second, set a key for the X or Z rotation at 0. Then go to frame 25 (or 30, depending on your fps), change the X or Z rotation to 359 and set a key. Now the wheel will rotate once in one second.

Why do you set the second rotation number to 359 instead of 360? Because 1 and 360 are on the same point in a revolution. In other words, a revolution starts at 1 and ends at 360, but it ends right back where it started from thus having two different values on the same point.

So by putting in 359 for the end value, the animation makes a complete revolution and starts up again at 1. Try it, you'll see what I mean.

user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 25 10-11-2003 , 08:47 PM
soreel's Avatar
Registered User
Join Date: Sep 2003
Posts: 67
Hi Guys - here is an update on my train project - a far cry from the first model I made - I was still learning the maya ropes.

I still have a ways to go.

Attached Thumbnails

Solomon
Soreel GraFX
https://www.sowl.com
# 26 10-11-2003 , 08:49 PM
soreel's Avatar
Registered User
Join Date: Sep 2003
Posts: 67
prior to texturing..

Attached Thumbnails

Solomon
Soreel GraFX
https://www.sowl.com
# 27 20-11-2003 , 07:39 PM
soreel's Avatar
Registered User
Join Date: Sep 2003
Posts: 67
I have started working on the countryside

still adding some more detail, like telegraph line, boxes, trees etc

Attached Thumbnails

Solomon
Soreel GraFX
https://www.sowl.com
# 28 25-11-2003 , 06:21 PM
soreel's Avatar
Registered User
Join Date: Sep 2003
Posts: 67
Hi guys,

here are some more updates - the semester is winding down - I on the home stretch trying to wrap up my modeling before I start rendering the animation.

Attached Thumbnails

Solomon
Soreel GraFX
https://www.sowl.com
# 29 25-11-2003 , 06:22 PM
soreel's Avatar
Registered User
Join Date: Sep 2003
Posts: 67
and a closer shot

Attached Thumbnails

Solomon
Soreel GraFX
https://www.sowl.com
# 30 25-11-2003 , 08:59 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Great stuff. I love trains also.. the last renders are cool.. have a question about the first render in this thread.. the tracks, more to the point the RR ties. are they modeled individually or is that a texture down there for them ? if modeled each one.. are you using the standered maya render ?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads