Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
"The seam in the middle normally get´s solved at th end of modelling.
When you combine the two halves, check for normals direction on both -flip the offending one if needed-, and finally Merge Vertices on the whole object with a 0,0001 tolerance.
If the middle edge isn´t that pronounced, then this should take care of it, if it still doesn´t suit you then you´ll have to tweak manually those middle vertices.
Hope this helps,"
Can I do this with subD objects? I cant seem to figure out how to do it! I have tried using poly-proxy mode as well as the normal mode. do you have a set work-flow process I could borrow?
Also... how do I deal with UV's after flipping and merging? I am really confused...
thanks man, you rock!
p.s. that animated gif of your flower modeling project was really cool. You know your stuff man!!
maybe convert the half of the head back to polys using level 0 verts. go down where the join is to be and snap all the verts to the y axis - then mirror geometry and merge any verts that need merging - then you can convert back to subds if required.
apparently the seem will go away at the end of the modeling process, after I merge the halves. right now they are instances of each other. This way I only have to model half and sit back and watch as the other half updates itself.
How do I change the post to Normal? and get rid of the silly icon I chose?
wow, this is lookin incredibly good! Great job so far
As for my input.. the hands are super glossy.. but i think thats going to be worked out.. and i think the collar on the jacket needs a bit of tweaking . More sharp or something... ok, keep it up
"I should call you sugar maple tree cause i'd totally tap that" haha
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