This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Ok guys. I think I've spent way too much time on this thing. I've just been nit picking at the texture, that's why it's taking forever to do. The model was done in about an hour, but the textures... well anyway. Here it is. Final Hummer. Gonna go throw it into Unreal and see how it looks.
2024 tris, even lower than the original model I started.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
Woop woop! Did another lower poly version of it using the same texture map. Also made a few changes to the higher poly version so that the same map could be used for both models.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
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