Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 76 04-09-2011 , 09:31 PM
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2.6mil polys why not texture or get a normal map..........dave

Because I need the modeling practice.


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# 77 04-09-2011 , 09:41 PM
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Because I need the modeling practice.

Hope you have a good pc or that render farm as you will need it..........LOL....dave




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# 78 04-09-2011 , 09:58 PM
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user added imageHey whats the point if you're not going to push it a bit


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# 79 04-09-2011 , 10:07 PM
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Yes you have done a lovely model but the poly poly count is high, I should have been more clear and say why not bake out a texture, normal and occlusion map to keep rendering time down............dave




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# 80 04-09-2011 , 10:13 PM
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I know what you meant. I just never really concern myself with poly counts user added image


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# 81 04-09-2011 , 11:48 PM
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she probably has a ~$40,000 computer that can handle this sort of stuff and so never needs to look out for poly counts.




that's a "Ch" pronounced as a "K"

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# 82 05-09-2011 , 12:50 AM
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Haha I wish!

-----

Did a few more things..

user added image

Texture on the book needs a little polish but I'm happy with it so far.
user added image


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# 83 05-09-2011 , 01:36 AM
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You go girl LOL...who cares about poly's...he he he he sob I do now I cant finish my vehi-feng...but bugger it anyway...now I try to open and export bits LOL. Nice work Gen

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 84 05-09-2011 , 07:13 AM
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Good stuff....I like the book cover user added image !

The polycount will catch you later. Maybe when you reopen old files in a year or so. I tended to have massive polycounts aswell and somtimes it works, but when it comes to mapping, animation or even arranging in viewport it can be a killer.

The challange will be to adapt knowlege of modeling with waste of polys to a better polyflow with less polycount. Im sure you know that already.

Anyway...good modeling so far. user added image

# 85 05-09-2011 , 09:48 PM
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My computer will usually start crashing after 1mil polys. Sometimes even before that. However, I'm with you GecT, take advantage of your computer' capabilities and push it as much as you can. As you already know, the more details you model, the better it looks in a close up scene anyway. I think for this challenge, the "modeled" details will pay off in the end.

The new stuff you've modeled looks great. I think the book cover is fine like it is. Besides, I'm guessing the book won't be up too close in the final render.


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# 86 06-09-2011 , 07:51 PM
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CUPCAKES FOR EVERYBODEH! ^^

This is probably poor decision making on my part because I have more important things to work on but I couldn't help it lol.

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# 87 06-09-2011 , 08:25 PM
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Haha, why thank you *takes one*. What office is complete without cupcakes?

# 88 07-09-2011 , 03:11 AM
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I can honestly say I didn't see that coming, lol. I'm not sure if it's a good idea or a bad idea but it definitely put a smile on my face user added image.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
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# 89 07-09-2011 , 03:15 AM
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that is an awesome book!
but... what ever could be more important than cupcakes...??

Perhaps a big giant cake?




that's a "Ch" pronounced as a "K"

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Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 90 07-09-2011 , 03:50 PM
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Haha thanks guysuser added image. I'm torn, I did a test render and I'm not loving the cakes but I don't want to put too much time into these, so I don't know if I'm going to keep them, aah with a few tweaks I might. I might change the frosting, the hubby said it makes them look a bit "cartoony".

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