Layered Shader with Alpha...possible?
I have a simple model of a landscape and have a layered shader on it. I'm trying to achieve a quick and simple effect of grass growing and overtaking the landscape. On layer is an image sequence that slowly disappears (via an alpha channel). My original line of thought was if I created a layered shader, then had the top shader disappear, then it would reveal the one below it, but alas, this did not happen. The path it takes is very specific, so I can't just play with the Alpha on the layered shader.
Is anyone aware of how to either remedy this situation, or achieve the same results via a different way? Cheers!