stop lights bleaching out blacks?
Can someone give me any tips on something thats been buggin me over my last couple of projects. Ive been making guns for the past few weeks, and a problem i keep getting, is, where say, the bul of the colour map for the gun is black, or, you know, a very dark grey at least, as soon as i stick any lighting in my scene, the blacks get bleached out to a really dull grey. Ive played around with spec settings (this solved for one gun which was an anisotropic material),, ive dome lit, poly plane lit, mia physical sun lit, but always to the same result. If i want something to be well lit,to cast nice shadows, I seem to have to sacrifice to blackness of the blacks. Here is a working example in case...