Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-06-2009 , 09:17 AM
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Aliens - Power Loader

Well my friend has been bugging me for ages for me to make him a Power loader in 3D based on my kick ass toy/model that I got above my computer.

While I`m waiting on the storyboards and the script to be finished on my next project I thought I would give it a go now. I`m glad I have this high detailed toy as good ref images are hard to find and the quality of the film used to make aliens is so poor screen grabs from the dvd are not great.

Any way got the lower part of the legs done - still needs bevelling in places and the pistons but going to do them once I figure out how to rig them up as - yes I want this guy walking

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Last edited by tweetytunes; 10-06-2009 at 02:04 PM.
# 2 10-06-2009 , 02:00 PM
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A little update

Also rendered it out in yellow just to make it look more finshed - but its no where near yet

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# 3 10-06-2009 , 05:37 PM
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Legs done apart from pistons which I`ll do at rigging time - they are built just not in place. This is going too quick !!!

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Last edited by tweetytunes; 10-06-2009 at 05:49 PM.
# 4 10-06-2009 , 05:58 PM
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As Zbrushiac sounds stupid!
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Looks good! looking forward to seeing how this turns out!


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"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 5 10-06-2009 , 06:46 PM
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Looks good, but I'm wondering how you're gonna smooth out those round things that are jagged...?

# 6 10-06-2009 , 06:56 PM
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If you are talking about these parts - then thats part of the model - A very slight cog effect - if any thing I need to make them deeper

If not Im not sure what you are on about



Last edited by tweetytunes; 10-06-2009 at 06:58 PM.
# 7 10-06-2009 , 07:38 PM
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I mean the part outside those round things.

# 8 10-06-2009 , 09:38 PM
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Right got you - the upper most panel on the lower leg - I`ll work on it cheers


# 9 10-06-2009 , 09:58 PM
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hey - tweetytunes - nice start - this looks cool so far - definitely liking the yellow. user added image

# 10 10-06-2009 , 11:42 PM
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Cheers as always Arran - but the yellow was camerons idea not mine - hehe

Anyway I think I`m over the half way mark already - in one day and I got to watch The Running Man in HD - Not a bad day at all.

The real bitch will be the 20 cables this thing has got

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# 11 10-06-2009 , 11:59 PM
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What is this? Help on rigging pistons? I will help! I have rigged SO MANY pistons it's unbelievable. I'll upload a video of my skull crusher leg. It has three pistons on it.

Basically it's a matter of using locators, aim constraints and parenting. I'll go into more detail when needed.

# 12 11-06-2009 , 12:15 AM
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Cheers - but I got it covered - just going to set it up at rigging time.

I got the "The Art Of Rigging" vol 2 book and they are covered in there (whole thing is about rigging a giant high poly robot. I have done it before but forgot how to - but a quick read and its all back. Also got some tips for the cables in there as well.

Great set of books I have all 3

Thanks again


# 13 11-06-2009 , 05:11 PM
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Another day, another update ......

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# 14 11-06-2009 , 05:50 PM
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As Zbrushiac sounds stupid!
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This is coming together nice and fast.... looks good too user added image

You'll probably have this thing finished come the end of the week.


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 15 12-06-2009 , 08:17 AM
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To be fair this is not that hard a model - I think rigging it will be the killer. Also trying too cut out the toy elerments and swapping it for detail is a little tricky in places.


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