I didn't use one single cluster here, buddy! Everythings on a joint/locator basis.Originally posted by ereitz
wow - looks like a whole lot of clusters!
I didn't use one single blend shape here, buddy! Everythings on a joint/locator basis.Interesting to see how other people rig. From the blend shapes it looks like your rig is working well for you. Nice. [/B]
Hehe, no problem buddy! All of this would obviously also be possible with clusters - But I don't like them ;-)Originally posted by ereitz
Hi Thomas, obviously got that one all wrong...
They're single joints with locators attached and those locators are parented to other locators.since you're using joints - have you hidden their parent or are they just single joints with locators attached?
Maybe I'll add a few blendShapes for details like wrinkles or something like that, but generally the animation will be driven by joints.will you be using blend shapes after you've weighted your model?
Ohh, you think so? I used to work with 3ds Max and, I tell you, skinning is HORRIBLE with Max. Weight Painting is a really, really nice, powerfull feature.I gave up using bones for facial animation finding it difficult to use paint weights to weight. I use a combination of clusters and very basic bones to make blend shapes.
Well, no I don't think so. It's just a prefrence, cause I'm used to paint weights with joints :-)Your method of using a multitude of little bones looks similar to the effect of using clusters. Or is there a big difference?