Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-10-2002 , 11:52 AM
Jim's Avatar
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Join Date: Jun 2002
Location: Adelaide Australia
Posts: 201

Creating skin textures using the Sky0[1].91 plugin

Hi all,

I was experimenting with a blinn shader today to create a 'fake radiosity' effect using the Sky0[1].91 shader (found at Highend 3d).
The sky shader plugin is useful for creating self shadow in the cracks and crevices of objects similar to 'Ray Diffuse' but without the grain effect and much quicker to render. Blah, blah, blah..

Sorry to rave, my question is:

Has anyone experimented with this plugin as far as connecting its ouput colour to various inputs on a blinn shader (via connection editor) to create skin or similar shaders?

The main inputs are in ambient and Incandescence, but there are many more inputs available as seen in the connection editor.

More input (ha ha ha) would be great

re Jim


Mayan elder......only in years.....
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