Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-04-2004 , 12:13 PM
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It's coming.....MAYA 6



Thanks for wasting your time reading this line.
# 2 17-04-2004 , 04:17 PM
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I extracted some of my favorites from the japanese text:

- Mental Ray IPR
- HyperShade Bins (folders)
- PaintFX on polygons
- PSD, PNG support
- Tweak textures in the modeling views !!


Nir Sullam
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# 3 17-04-2004 , 04:25 PM
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p effect on polys sweet


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 4 17-04-2004 , 07:02 PM
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Feels like 5 just came out.

# 5 17-04-2004 , 08:19 PM
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Originally posted by dragonsfire
Feels like 5 just came out.

It did :p


- Hybrid
# 6 18-04-2004 , 08:30 AM
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and is there a major feature there (like fluids to 5) or is this what 5 should have beeen if they hadnt rushed it?

# 7 18-04-2004 , 08:32 AM
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BTW Fluid was 1st introduced in 4.5

IMHO 4.5 to 4 was much more than 6 to 5 is.


Nir Sullam
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