This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I seem to have some sort of fetish of modeling game controllers....so here's another one. My Gravis Gamepad that I used like 10 years ago for the PC. Model is done. Next UV-mapping.
I keep on meaning to have a play with Maxwell but I get so caught up in my animation stuff and I've been led to believe that it's more suited to stills due to it's lengthy render times.
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