This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I don't know how to do it myself, but I am aware that this VIP tutorial goes through the process of animating a plane and missile, where the missile hits the plane and it explodes (see the AVI file linked in the tutorial desc).
I think he means along the lines of Edit Polygons -> Subdivide.
If you use Polygons -> Smooth, it will subdivide the polygon but shift vertices around to form whatever curve your selected faces were naturally forming. Ex: Smoothing a box will form a shape resembling a sphere... not just a box with a lot more polygons per side.
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