Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-03-2009 , 08:52 PM
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Ambient Oscillation Rendering!

How to improve Ambient Oscillation rendering quality in maya?

# 2 15-03-2009 , 10:13 PM
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its called ambient occlusion not oscillation. perhaps that will help when you search.
otherwise, what do you want to improve?

# 3 16-03-2009 , 02:27 PM
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Samples determines the quality. The setting is found on the AO shader which is piped into the surface shader you assign to your objects.


FX supervisor - double negative
# 4 16-03-2009 , 03:42 PM
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The setting is found on the AO shader which is piped into the surface shader you assign to your objects.

Don't understand.Could u plz clarify?

"Piped" frm where to where.I mean where can i find them?

# 5 16-03-2009 , 05:26 PM
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open up your hypershade and graph your occlusion shader - that will help you find the ambient occlusion node. double click on it to open the attribute editor to find the samples option.

other than that - F1 is your friend....

# 6 16-03-2009 , 06:19 PM
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Thank u...It worked.

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